Abstract
The purposes of this study were: (1) to develop an educational game application on the basic programming material, and (2) to reveal the quality of the developed educational game application. This research methodology was research and development. The results of this research were as follows. (1) The educational game application was developed using the Codeigniter framework and consisted of the main feature to evaluate students' learning cooperatively by dividing students into teams, playing games, following tournaments among teams, and recognition of teams. (2) The test results showed that the developed educational game application met the ISO/IEC 25010 standards on (a) functional suitability aspect, which worked 100% and had X = 1; (b) performance efficiency, which could load web pages within 2.76 seconds, PageSpeed's performance of 91% (grade A) and YSlow of 93% (grade A); (c) usability, with the percentage of SMKN 1 Limboto being 89.12% and SMKN 1 Gorontalo 88.18%; (d) security, with the vulnerability to attack level being at level 1 (low); (e) reliability, with the result of successful session criteria, hits and pages by 100%; (f) maintainability, which had the maintainability index value of 92.26; (g) portability, which successfully ran on four different desktop and mobile browsers.
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Novian, D., Dwinanto, A., & Mulyanto, A. (2019). The Application of Cooperative Learning Methods in the Developing and Analyzing the Quality of An Educational Game. In Journal of Physics: Conference Series (Vol. 1387). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1387/1/012122
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