Abstract
Real-time simulation models based on multibody system dynamics can replicate reality with high accuracy. As real-time models typically describe machines that interact with a complicated environment, it is important to have an accurate environment model in which the simulation model operates. Photogrammetry provides a set of tools that can be used to create a three-dimensional environment from planar images. A created environment and a multibody-based simulation model can be combined in a Unity environment. This paper introduces a procedure to generate an accurate spatial working environment based on an existing real environment. As a numerical example, a detailed environment model is created from a University campus area.
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Mohammadi, M., Eskola, R., & Mikkola, A. (2020). Constructing a virtual environment for multibody simulation software using photogrammetry. Applied Sciences (Switzerland), 10(12). https://doi.org/10.3390/APP10124079
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