Abstract
This study provides a symmetrical, cross-genre comparison of human expertise transfer and “blind” artificial intelligence (AI) performance in audio-only gaming environments. Although previous research has focused on human performance in audio games and the feasibility of blind agents trained on auditory inputs separately, a direct comparison of these two forms of expertise is missing. We fill this gap with a robust experimental design, involving 37 human players (aged 18–44), grouped by gaming experience and specialized blind AI agents. We measured key performance variables, including win ratios, health differences, and task completion times across two genres: a fighting game (DareFightingICE) and a first-person shooter (SonicDoom). Our findings show a complex, task-dependent relationship. In DareFightingICE, expert humans (73.0% win ratio) significantly outperformed the AI (54.0% win ratio), demonstrating effective cognitive transfer. Meanwhile, the AI’s performance matched the overall human average (54.0% vs. 53.0%). Conversely, in SonicDoom, AI achieved superhuman speed in simple tasks (1.55 s vs. 5.35 s) but underperformed compared to expert humans in complex scenarios, highlighting that the AI’s proficiency is specialized but fragile, whereas human expertise is more robust and adaptable. The results provide practical insights for audio-rich game design and highlight the crucial need for AI models beyond reactive policies.
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CITATION STYLE
Khan, I., Nguyen, T. V., Juraj, C. T., & Thawonmas, R. (2025). The Novice, the Expert, and the Algorithm: A Comparative Analysis of Human Expertise Transfer and AI Performance in Audio-Only Gaming Environments. Applied Sciences (Switzerland), 15(21). https://doi.org/10.3390/app152111594
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