Learning Japanese through VR technology. The case of altspace VR

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Abstract

Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer market. After analysing the VR technology currently available to end-users and its hardware, which has lately increased in popularity due to the COVID-19 pandemic, and the specificities of virtual reality compared to other communication technologies, I will proceed to the analysis of the case study Altspace VR, a social VR software used also by an active Japanese learning community, to try to identify the characteristics that could make this technology particularly suitable for language learning.

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APA

Mantelli, A. (2021). Learning Japanese through VR technology. The case of altspace VR. Annali Di Ca Foscari Serie Orientale, (1), 663–684. https://doi.org/10.30687/ANNOR/2385-3042/2021/01/024

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