Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control

18Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Illusory VR interaction techniques such as hand redirection work because humans use vision to adjust their motor commands during movement (e.g., reaching). Existing simulations of redirected reaching are limited, however, and have not yet incorporated important stochastic characteristics like sensorimotor noise, nor captured redirection's effect on movement duration. In this work, we propose adapting a stochastic optimal feedback control (SOFC) model of normal reach to simulate redirection by augmenting sensory feedback at run-time. We present a summary of our simulation and validate it against user data gathered in multiple redirection conditions. We also evaluate the impacts of visual attention on the effectiveness of redirection in real users and replicate the effects in simulation. Our results show that an infinite-horizon SOFC model is able to reproduce key characteristics of redirected reaches and highlight the benefits of SOFC as a tool for simulating, evaluating, and gaining insights about redirection techniques.

Cite

CITATION STYLE

APA

Gonzalez, E. J., & Follmer, S. (2023). Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3544548.3580767

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free