Abstract
While generative approaches to game design offer great promise, systems can only reliably generate what they can “understand,” often limited to what can be hand-encoded by system authors. Proceduralist readings, a way of deriving meaning for games based on their underlying processes and interactions in conjunction with aesthetic and cultural cues, offer a novel, systematic approach to game understanding. We formalize proceduralist argumentation as a logic program that performs static reasoning over game specifications to derive higher-level meanings (e.g., deriving dynamics from mechanics), opening the door to broader and more culturally-situated game generation.
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CITATION STYLE
Martens, C., Summerville, A., Mateas, M., Osborn, J., Harmon, S., Wardrip-Fruin, N., & Jhala, A. (2016). Proceduralist Readings, Procedurally. In Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE (Vol. 12, pp. 53–59). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v12i2.12892
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