Proceduralist Readings, Procedurally

6Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

While generative approaches to game design offer great promise, systems can only reliably generate what they can “understand,” often limited to what can be hand-encoded by system authors. Proceduralist readings, a way of deriving meaning for games based on their underlying processes and interactions in conjunction with aesthetic and cultural cues, offer a novel, systematic approach to game understanding. We formalize proceduralist argumentation as a logic program that performs static reasoning over game specifications to derive higher-level meanings (e.g., deriving dynamics from mechanics), opening the door to broader and more culturally-situated game generation.

Cite

CITATION STYLE

APA

Martens, C., Summerville, A., Mateas, M., Osborn, J., Harmon, S., Wardrip-Fruin, N., & Jhala, A. (2016). Proceduralist Readings, Procedurally. In Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE (Vol. 12, pp. 53–59). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v12i2.12892

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free