Abstract
The younger generation is more familiar with the technology and social media of many news content that provides a misconception about certain religious teachings, thus encouraging the younger generation to take very wrong action. Further gadgets for the present generation are more of a staple, younger generations such as losing their identity and beliefs if not using gadgets, even worse feel the world is lost. Gadgets are used in this era is more wearing android operating system type. So game technology with android-based applications to be one effort to measure the level of exposure to radicalism. Making games using AIR Flash application with AS 3 scripting (Java Script) while for data management using PHP My SQL inject. Game content is created with an empirical approach that synergizes hypnotherapy theory. The determination of the image and the design of the game is tailored to the most up to date model with the latest conditions. Game created with a system that is divided into users and administrators. Game uses 11 levels to detect the understandings exposed to game players. In the study of making HEBAT games can be produced Game applications that are able to detect exposure to the idea of radicalism in college. Detection process by dividing in 3 forms of assessment. Assessment of nationalism, the assessment of radicalism and the assessment of individualism.
Cite
CITATION STYLE
Fathoni Rodli, A., Boeriswati, E., Adhi Prasnowo, M., Pamungkas, D., & Nirwanasari, R. (2019). Android-based games to detect history of radicalism. In Journal of Physics: Conference Series (Vol. 1175). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1175/1/012026
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