Abstract
In Japan, a disaster-prone country, foreigners may fail to survive in disasters because they lack disaster-related knowledge, so disaster education for foreigners living in Japan is necessary. However, many foreigners are unwilling to spend time on disaster education. To improve this situation, gamification is employed. Gamification is to use game design elements or mechanisms in non-game contexts. For example, in the educational field, gamification makes learning easy and attractive, which motivates participants and encourages engagement in learning activities. This paper explores an information and communication technology–based system with application of gamification in disaster education for foreigners living in Japan.
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CITATION STYLE
Liu, M., Mitsuhara, H., & Shihibori, M. (2019). Exploring application of an ICT-based disaster education system for foreigners in Japan. In ICCE 2019 - 27th International Conference on Computers in Education, Proceedings (Vol. 2, pp. 217–224). Asia-Pacific Society for Computers in Education. https://doi.org/10.58459/icce.2019.204
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