Abstract
A major focus of research in Virtual Reality (VR) media examines the technological affordances for creating immersion, which in turn can generate presence – the feeling of being there – in a virtual environment. This research has given rise to an emerging form of fact-based storytelling called immersive journalism, a term used to describe digitally produced stories designed to provide a first-person, interactive experience with news events. This paper examines the concept of immersive journalism and discusses both its potential and its limitations as a narrative and journalistic genre. Immersive journalism will require a new narrative design framework, and four theoretical domains are discussed as underscoring this framework. The four are VR presence, narrative, cognition and journalistic ethics.
Author supplied keywords
Cite
CITATION STYLE
Hardee, G. M. (2016). Immersive journalism in VR: Four theoretical domains for researching a narrative design framework. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9740, pp. 679–690). Springer Verlag. https://doi.org/10.1007/978-3-319-39907-2_65
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.