Development of a serious game for learning about safe sex and contraception in adolescence

1Citations
Citations of this article
21Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Objectives: to develop a serious game in a mobile application for learning about safe sex and contraception with the active participation of adolescents; and evaluate the content, appearance and usability of the technology with adolescents and experts. Method: this is an applied research project into the development of a serious game, carried out in two stages: development of the technology itself; and evaluation of the content, appearance and usability of the application. Teenagers from a public school in the city of São Paulo-Brazil took part in the technology development stage. The evaluation was carried out by the adolescents and experts in the areas of public health and health technology. The following criteria were used: educational aspects, environment interface and didactic resources. Results: Prinventon App® was developed, a serious game set in a virtual city, designed to address adolescent sexuality. The app received 90% positive responses and had a Content Validity Index of 0.80, which was considered adequate. The suggestions and notes were accepted and implemented. The serious game was considered interesting and important in terms of the subject matter. Conclusion: it was found that the technology developed can help adolescents learn about safe sex and contraception, by addressing sexuality in adolescence in a playful and realistic way.

Cite

CITATION STYLE

APA

Tamashiro, L. M. C., & Fonseca, L. M. M. (2024). Development of a serious game for learning about safe sex and contraception in adolescence. Revista Latino-Americana de Enfermagem, 32. https://doi.org/10.1590/1518-8345.7036.4182

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free