Abstract
Post-stroke rehabilitation therapies in Virtual Reality have shown to be a valid alternative to traditional non-virtual therapies. In rehabilitation therapies based on induced movements, the kinesthetic illusion induces a feeling as if the individual's body movements were wider than the actual during the exercise. This rehabilitation therapy approach in virtual reality is still novel and many aspects are unclear. Our research focuses on the investigation of the user's perception of the altered virtual body movements in virtual reality, to define the best rehabilitation strategy.
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Clocchiatti, A. (2024). Self-Avatar Motion Retargeting for Virtual Reality Post-Stroke Rehabilitation Therapy. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3613905.3651131
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