Abstract
A central challenge of developing learning technologies for K-12 classrooms is designing for sustainable use - ensuring that the technology has a lifespan in the classroom beyond the term of a research project or implementation period. This half-day workshop aims to bring together designers, researchers, and educators creating K-12 learning technologies to share and reflect on the challenges and opportunities of designing for sustainable use in classrooms. In the workshop, we seek to develop a set of heuristics to guide designers and provide a context for designing for sustainable use. By sharing the outcomes of this workshop we hope to develop a common language, design goals, and examples of successes and challenges in designing for sustainable use.
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Wolf, J., Fuhrmann, T., Wagh, A., Da Silva Eloy, A. A., Blikstein, P., & Wilkerson, M. (2022). After the Study Ends: Developing Heuristics To Design for Sustainable Use of Learning Technologies in Classrooms. In Proceedings of Interaction Design and Children, IDC 2022 (pp. 703–705). Association for Computing Machinery, Inc. https://doi.org/10.1145/3501712.3536384
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