Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

0Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real-world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.

Cite

CITATION STYLE

APA

Shin, W., Yoo, J., Kim, B., Jung, Y., Sajjad, M., Park, Y., & Seo, S. (2024). Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data. KSII Transactions on Internet and Information Systems, 18(8), 2381–2398. https://doi.org/10.3837/tiis.2024.08.018

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free