Abstract
This paper describes the use of the latest 3D game technologies and game editing tools in architectural modeling and visualization. The differences to more conventional rendering techniques, the benefits and the disadvantages of using these tools in architectural teaching are discussed.
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CITATION STYLE
Lehtinen, S. (2002). Visualization and teaching with state-of-the-art 3d game technologies. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (pp. 538–541). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2002.538
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