Abstract
This paper considers the intersection of technology and play through the novel approach of gamification and its application to early years education. The intrinsic connection between play and technology is becoming increasingly significant in early years education. By creating an awareness of the early years adoption of technology into guiding frameworks, and then exploring the makeup of gaming elements, this paper draws connections for guiding principles in adopting more technology-focused play opportunities for Generation Alpha. © 2014 IEEE.
Cite
CITATION STYLE
Tootell, H., Freeman, M., & Freeman, A. (2014). Generation alpha at the intersection of technology, play and motivation. In Proceedings of the Annual Hawaii International Conference on System Sciences (pp. 82–90). IEEE Computer Society. https://doi.org/10.1109/HICSS.2014.19
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