Abstract
GORDON COLLINS and ADRIAN HILTON present a reviewof methods for the constructionand deformation of charactermodels. They consider both stateof the art research and common practice. In particular they review applications, data capture methods, manual model construction, polygonal, parametricand implicit surface representations, basic geometric deformations, free form deformations, subdivision surfaces, displacement map schemes and physical deformation. Copyright © 2001 John Wiley & Sons, Ltd.
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CITATION STYLE
Collins, G., & Hilton, A. (2001). Models for character animation. Software Focus, 2(2), 44–51. https://doi.org/10.1002/swf.36
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