Abstract
A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement. © 1976, ACM. All rights reserved.
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Burtnyk, N., & Wein, M. (1976). Interactive skeleton techniques for enhancing motion dynamics in key frame animation. Communications of the ACM, 19(10), 564–569. https://doi.org/10.1145/360349.360357
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