Abstract
Video games are believed to efficiently teach contents and skills, allowing long-lasting learning (Rama et al., 2012) and to increase students' motivation and engagement (Martens et al., 2004). This study aims to measure both the degree of student satisfaction in L2 terminology acquisition through a video game and how it affects the way L2 students from the University of Alicante perceive such learning outcomes. Following a period of practice, their performance in specialized lexis in English, the degree and satisfaction with the learning tool provided and their perceived learning out comes in terminology acquisition has been measured and subsequently analysed.
Cite
CITATION STYLE
Calvo Ferrer, J. R. (2020). Análisis de la satisfacción del alumnado de L2 con respecto a la adquisición de terminología especializada por medio de videojuegos: estudio de caso. Porta Linguarum Revista Interuniversitaria de Didáctica de Las Lenguas Extranjeras. https://doi.org/10.30827/digibug.53869
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