Equilibrium design in an n-player quadratic game

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Abstract

As in public good provisions, in a public bad situation such as abatement, the non-cooperative interplay of the participants typically results in low levels of quantities (provision or abatement). In a simple class of n-person quadratic games, we show how Coarse correlated equilibria, using simple mediation devices, can significantly outperform Nash equilibrium outcomes in terms of a stated policy objective.

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Dokka, T., Moulin, H., Ray, I., & SenGupta, S. (2023). Equilibrium design in an n-player quadratic game. Review of Economic Design, 27(2), 419–438. https://doi.org/10.1007/s10058-022-00299-2

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