Abstract
This study aimed to identify the effect of a STEAM-based learning approach in teaching the educational robot's subject on academic achievement and creative thinking among eighth-grade students in Jordan. A purposive sample was selected and divided into two groups. An experimental group (n=30) implements a STEAM-based learning approach, whereas the control group (n=32) studied in a traditional method. A preposttest was administered, and the data were analyzed using statistical methods to validate the study results, such as "t" tests and a one-way ANOVA test. The results showed statistically significant differences between the experimental and control groups in academic achievement and creative thinking. In conclusion, the STEAM-based learning approach significantly improved the students' academic achievement and creative thinking skills.
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Abueita, J. D., Al Fayez, M. Q., Alsabeelah, A., & Humaidat, M. A. (2022). The Impact of (STEAM) Approach on the Innovative Thinking and Academic Achievement of the Educational Robot Subject among Eighth Grade Students in Jordan. Journal of Educational and Social Research, 12(1), 188–203. https://doi.org/10.36941/jesr-2022-0016
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