Abstract
This article provides a proposal of cognitive-behavioral treat-ment for video game addiction. A clinical case (a 21 years old man with se-rious problems caused by the excessive use of videogames) is presented. The intervention phases are explained. The results obtained have been ana-lyzed using a case study design. After thirteen weekly sessions, the patient showed a significant decrease in the amount of time spent using computer and gaming, as well as an improvement of personal and social functioning. The efficacy of the program applied is discussed. © 2014: Servicio de Publicaciones de la Universidad de Murcia.
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Marco, C., & Chóliz, M. (2014). Tratamiento cognitivo-conductual de la adicción a videojuegos de rol online: Fundamentos de propuesta de tratamiento y estudio de caso. Anales de Psicologia, 30(1), 46–55. https://doi.org/10.6018/analesps.30.1.150851
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