Abstract
At Carnegie Mellon University, the PDP-10 and PDP-11 computers have been used to trace thin sections of stained neurons in a lobster swimmeret ganglion, and to reconstruct the global structure of the neuron from the sections. This paper will present two sorts of graphic pictures of the final reconstructed neuron; vector drawings with hidden lines, anu shaded raster drawings of the neuron inside a transparent- shell representing the outer surface of the ganglion. The hidden line program handles curving cylindrical tubes of varying radii, and shows only the visible contours. The raster program is a modification of Sproul's version of the Wackins Algorithm, and applies Phong shading to both opaque and semi-transparent surfaces. The shaded output is rendered on the Carnegie-Mellon video system.
Cite
CITATION STYLE
Max, N. L. (1976). Computer rendering of lodster neurons. In Proceedings of the 3rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1976 (pp. 241–245). Association for Computing Machinery, Inc. https://doi.org/10.1145/563274.563317
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