Abstract
Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres. © 2012 Springer-Verlag Berlin Heidelberg.
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CITATION STYLE
Apken, D., Landwehr, H., Herrlich, M., Krause, M., Paul, D., & Malaka, R. (2012). Design and evaluation of parametrizable multi-genre game mechanics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7522 LNCS, pp. 45–52). https://doi.org/10.1007/978-3-642-33542-6_4
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