Abstract
Dance provides unique opportunities for embodied interdisciplinary learning experiences that can be personally and culturally relevant. danceON is a system that supports learners to leverage their body movement as they engage in artistic practices across data science, computing, and dance. The technology includes a Domain Specifc Language (DSL) with declarative syntax and reactive behavior, a media player with pose detection and classifcation, and a web-based IDE. danceON provides a low-foor allowing users to bind virtual shapes to body positions in under three lines of code, while also enabling complex, dynamic animations that users can design working with conditionals and past position data. We developed danceON to support distance learning and deployed it in two consecutive cohorts of a remote, two-week summer camp for young women of color. We present our fndings from an analysis of the experience and the resulting computational performances. The work identifes implications for how design can support learners' expression across culturally relevant themes and examines challenges from the lens of usability of the computing language and technology.
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Payne, W. C., Bergner, Y., West, M. E., Charp, C., Shapiro, R. B., Szafr, D. A., … DesPortes, K. (2021). Danceon: Culturally responsive creative computing. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3411764.3445149
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