DataMoves: Entangling Data and Movement to Support Computer Science Education

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Abstract

In the domain of computing education for children, much work has been done to devise creative and engaging methods of teaching about programming. However, there are many other fundamental aspects of computing that have so far received relatively less attention. This work explores how the topics of number systems and data representation can be taught in a way that piques curiosity and captures learners' imaginations. Specifically, we present the design of two interactive physical computing artefacts, which we collectively call DataMoves, that enable students, 12-14 years old, to explore number systems and data through embodied movement and dance. Our evaluation of DataMoves, used in tandem with other pedagogical methods, demonstrates that the form of embodied, exploration-based learning adopted has much potential for deepening students' understandings of computing topics, as well as for shaping positive perceptions of topics that are traditionally considered boring and dull.

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Brazauskas, J., Lechelt, S., Wood, E., Evans, R., Adams, S., McFarland, E., … Rogers, Y. (2021). DataMoves: Entangling Data and Movement to Support Computer Science Education. In DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (pp. 2068–2082). Association for Computing Machinery, Inc. https://doi.org/10.1145/3461778.3462039

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