When they go high, we go low: Low-latency live streaming in dash.js with LoL

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Abstract

Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, but only few have looked into better catering to the more challenging low-latency live streaming scenarios. In this paper, we re-visit and extend several important components (collectively called Low-on-Latency, LoL) in adaptive streaming systems to enhance the low-latency performance. LoL includes bitrate adaptation (both heuristic and learning-based), playback control and throughput measurement modules.

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Lim, M., Akcay, M. N., Bentaleb, A., Begen, A. C., & Zimmermann, R. (2020). When they go high, we go low: Low-latency live streaming in dash.js with LoL. In MMSys 2020 - Proceedings of the 2020 Multimedia Systems Conference (pp. 321–326). Association for Computing Machinery, Inc. https://doi.org/10.1145/3339825.3397043

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