Abstract
The purpose of this project was to develop and implement an interprofessional informatics curriculum. We developed a digital health serious game at the centre of this curriculum where the focus was a team-based approach to learning technologies used in the healthcare setting. The overall satisfaction scores were moderately high after the game. Serious games can be engaging for health sciences students.
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CITATION STYLE
Currie, L. M., Wood, V., Anthony, J., & Cheng, J. (2021). Interprofessional Informatics Education: A Digital Health Game. In Studies in Health Technology and Informatics (Vol. 284, pp. 184–185). IOS Press BV. https://doi.org/10.3233/SHTI210699
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