Abstract
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or Büchi) objectives, and a preorder on these objectives (for instance the counting order, where the aim is to maximise the number of objectives that are fulfilled). We study two fundamental problems in that setting: (1) the value problem, which aims at deciding the existence of a strategy that ensures a given payoff; (2) the Nash equilibrium problem, where we want to decide the existence of a Nash equilibrium (possibly with a condition on the payoffs). We characterise the exact complexities of these problems for several relevant preorders, and several kinds of objectives. © 2012 Springer-Verlag Berlin Heidelberg.
Cite
CITATION STYLE
Bouyer, P., Brenguier, R., Markey, N., & Ummels, M. (2012). Concurrent games with ordered objectives. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7213 LNCS, pp. 301–315). https://doi.org/10.1007/978-3-642-28729-9_20
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.