Normalizing the Toxic Consumer Subject: Sustaining Neoliberal Logics Within Online Gaming

5Citations
Citations of this article
20Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Toxic practices are anti-social interactions that result in a breakdown of communication between consumers. We draw on in-depth interviews, netnography, and insider experience in the context of online gaming to describe the technological configurations that embed the neoliberal logics of competitiveness, individual responsibilization, and entrepreneurialism. Taken together, these embedded logics craft the toxic consumer subject as the dominant way of inhabiting online spaces. Overall, this study illustrates how technocultures align consumer subjectivity to market logics that erode consumer wellbeing.

Cite

CITATION STYLE

APA

Huston, C. Y., Cruz, A. G. B., & Zoppos, E. (2023). Normalizing the Toxic Consumer Subject: Sustaining Neoliberal Logics Within Online Gaming. Journal of Macromarketing, 43(4), 447–459. https://doi.org/10.1177/02761467231188005

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free