A Re-presentation of the Chinese Traditional Art by the VR Technology in the Digital Age: Taking Mogao Grottoes in Dunhuang as an Example

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Abstract

As President Xi Jinping pointed out, "Throughout the history of world civilization, mankind has experienced the agricultural revolution, the industrial revolution and the information revolution."With the rapid development of the information technology, we are living in a new era of digitization with the digital technology in rapid development, our way of life is being reconstructed by the Internet, and we are being more attracted by the spread of network information culture. In recent years, virtual reality technology has been deeply infiltrated into our lives, and this technology integrates the development results of the computer graphics technology, the computer simulation technology, the artificial intelligence, the sensing technology, the display technology, the network parallel processing and other technologies. The world is in accelerating digitization, so is the art world, with the emergence of the digital technologies highly associated with computers. Nowadays, the virtual reality technology has been applied in many literary and artistic fields, such as the VR immersion experience in games, the VR live game scenes, the VR films and the VR museums, and the emergence of the VR technology has given artists new artistic thinking and creative inspiration. For Chinese traditional art is an important part of the history of Chinese art development, we should vigorously protect and carry forward the traditional art, so as to avoid the disappearance of the traditional art. For this reason, we must conform to the trend of the times, change the old ideas, take advantage of the digital technology and the virtual reality VR, and keep pace with the times. The digital technology shouldn't be excluded from representing the traditional art as a new development medium and method. Taking the Chinese traditional frescoes of Mogao Grottoes in Dunhuang as an example, this paper tries to discuss how the VR technology is used to digitally re-present the Chinese traditional art for communication.

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APA

Zhao, M., & Jin, L. (2021). A Re-presentation of the Chinese Traditional Art by the VR Technology in the Digital Age: Taking Mogao Grottoes in Dunhuang as an Example. In Journal of Physics: Conference Series (Vol. 1961). IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1961/1/012075

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