Computer game-flow design

24Citations
Citations of this article
99Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Computer games are a rapidly growing segment of the entertainment industry. Design and development of modern computer games can be a complex activity involving many participants from a variety of disciplines. However, computer game design approaches typically appear to be less formalised than those used for other types of software systems. In this article we describe an approach to computer game-flow design intended for the design of individual game levels within a computer game and demonstrate its application in practice. © 2006 ACM.

Author supplied keywords

Cite

CITATION STYLE

APA

Taylor, M. J., Gresty, D., & Baskett, M. (2006). Computer game-flow design. Computers in Entertainment, 4(1), 21–30. https://doi.org/10.1145/1111293.1111300

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free