Abstract
Computer games are a rapidly growing segment of the entertainment industry. Design and development of modern computer games can be a complex activity involving many participants from a variety of disciplines. However, computer game design approaches typically appear to be less formalised than those used for other types of software systems. In this article we describe an approach to computer game-flow design intended for the design of individual game levels within a computer game and demonstrate its application in practice. © 2006 ACM.
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Taylor, M. J., Gresty, D., & Baskett, M. (2006). Computer game-flow design. Computers in Entertainment, 4(1), 21–30. https://doi.org/10.1145/1111293.1111300
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