Abstract
… According to Kapp [34], “Gamification is using gamebased mechanics, aesthetics and game thinking to engage … concludes that game-based learning called serious games (SGs) could affect vocabulary learning and retention in novel … ELT Vibes: Int J Res. 2016; 2(3): 20-34. 30. …
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CITATION STYLE
APA
Roslin, V. P., & Hosseinpour Emam, M. (2021). Investigating the Effect of Serious Games as an Intervention on Iranian EFL Learners’ Vocabulary Learning and Retention during COVID-19 Pandemic. SRPH Journal of Interdisciplinary Studies. https://doi.org/10.47176/sjis.3.2.1
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