Investigating the Effect of Serious Games as an Intervention on Iranian EFL Learners' Vocabulary Learning and Retention during COVID-19 Pandemic

  • Roslin V
  • Hosseinpour Emam M
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Abstract

… According to Kapp [34], “Gamification is using gamebased mechanics, aesthetics and game thinking to engage … concludes that game-based learning called serious games (SGs) could affect vocabulary learning and retention in novel … ELT Vibes: Int J Res. 2016; 2(3): 20-34. 30. …

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Roslin, V. P., & Hosseinpour Emam, M. (2021). Investigating the Effect of Serious Games as an Intervention on Iranian EFL Learners’ Vocabulary Learning and Retention during COVID-19 Pandemic. SRPH Journal of Interdisciplinary Studies. https://doi.org/10.47176/sjis.3.2.1

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