Impact of Implementing Game Elements in Gamifying Educational Environment: A Study

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Abstract

Gamification is the use of game elements in a non-gaming environments. The aims of implementing game elements in gamifying educational environment is to make the learners engaged and motivated in the learning process. But, some of the research result giving bad impacts in implementing gamification in education. The objective of this research is to study the impact of implementing game elements in education. The aim of this research is to study which game elements is most commonly used in gamifying educational environment. The study is done by reviewing previous research on impacts of implementing game element in education from 2008 until 2018 to see whether the elements giving positive or negative impacts on education. The results shows the most common game elements used in gamification is rewards, feedback, challenge, quest/mission/goal, level/stage, point/score, avatars/players, task, character, time-limit, narrative/dialogue, leaderboards, progress bars, and badges. Majority of the research on gamification in education reports positive impacts by introducing gamification in education. In conclusion, by implementing game elements in the gamifying educational environment is a good method to create a good adjustment in learners' behavior and assertiveness in the learning process, it can develop engagement and motivation of the learners'.

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Durin, F., Lee, R., Bade, A., On, C. K., & Hamzah, N. (2019). Impact of Implementing Game Elements in Gamifying Educational Environment: A Study. In Journal of Physics: Conference Series (Vol. 1358). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1358/1/012064

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