Belief-driven pathfinding through personalized map abstraction

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Abstract

We investigate the case of belief-driven pathfinding (BDP) according to which characters hold a personalized account of a dynamic changing game-world. BDP is concerned with maintaining and revising a set of beliefs that persists over time as a character navigates to subsequent target destinations. This allows for a differentiation among characters with different observations in the game and can provide better believability. We present BGCA∗, a practical BDP approach that is based on (i) decomposing the map into regions, (ii) using personalized beliefs per character about the connectivity of regions, and (iii) employing a regular pathfinding component as a service. We evaluate BGCA∗ in terms of computational effort and precision wrt a regular solver over several benchmark maps. Our results motivate a simple belief revision strategy that induces small overhead and amortizes effort spent toward precision.

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APA

Aversa, D., & Vassos, S. (2014). Belief-driven pathfinding through personalized map abstraction. In Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 (pp. 2–8). Association for the Advancement of Artificial Intelligence. https://doi.org/10.1609/aiide.v10i1.12710

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