Abstract
For the problems the hardware configuration of multi-camera and multi-light source is complicated and the eye image of little auxiliary light source is too dark in the eye gaze tracking system, A new eye gaze tracking system based on two-dimensional mapping model is proposed, which achieved the transformation from two-dimensional coordinates to three-dimensional coordinates combined attitude angle of virtual reality headset. In this paper, the mapping relationship between visual features and eye gaze points is established by improving the method of pupil image recognition and eye gaze estimation based pupil-corneal, which the accuracy of eye gaze estimation is further improved. The experimental results show that the error of eye gaze tracking system is less than 1.1 °, which achieved the good effect of eye gaze tracking.
Cite
CITATION STYLE
Lu, S., Li, R., Jiao, J., Kang, J., Zhao, N., & Li, M. (2020). An Eye Gaze Tracking Method of Virtual Reality Headset Using A Single Camera and Multi-light Source. In Journal of Physics: Conference Series (Vol. 1518). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1518/1/012020
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