Quantifying Egocentric Distance Perception in Virtual Reality Environment

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Abstract

In virtual reality (VR) studies, where object distance plays a role of an independent variable, unknown egocentric distance perception values can affect the interpretation of the collected data. It is known that the perceived egocentric distance in VR is often underestimated, which may affect other judgments that implicitly depend on it. In order to prepare later experiments on the effect of distance on audiovisual (a)synchrony perception, this study quantifies the egocentric distance perception in a virtual indoor environment using two methods: verbal judgment (VJ) and position adjustment (PA). For the VJ method, participants verbally estimated the distance between their own position and a cardboard box position at a distance between a nominal 5 m and 30 m, with increments of 5 m. For the PA method, participants were asked to position a cardboard box to an instructed distance of a nominal 5 m to 13 m, with increments of 1 m. Both methods (VJ and PA) showed significant and substantial levels of underestimation, where simulated distance was underestimated on average by 38.5%. Our study suggests taking these findings into account when treating distance as an independent parameter in experiments conducted in purely simulated virtual spaces which do not exist physically in the real world.

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Korshunova-Fucci, V., van Himbergen, F. F., Fan, H. M., Kohlrausch, A., & Cuijpers, R. H. (2024). Quantifying Egocentric Distance Perception in Virtual Reality Environment. International Journal of Human-Computer Interaction, 40(18), 5431–5442. https://doi.org/10.1080/10447318.2023.2234117

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