Gamification has been hailed as a meaningful solution to the perennial challenge of sustaining student attention in class. It uses facets of gameplay in an educational context, including …
CITATION STYLE
O’Sullivan, D., Stavrakakis, I., Gordon, D., Curley, A., Tierney, B., Murphy, E., … Becevel, A. (2021). “You Can’t Lose a Game If You Don’t Play the Game”: Exploring the Ethics of Gamification in Education. International Journal for Infonomics, 14(1), 2035–2045. https://doi.org/10.20533/iji.1742.4712.2021.0211
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