We propose the use of a Fuzzy Naive Bayes classifier with a MAP rule as a decision making module for the RoboCup Soccer Simulation 3D domain. The Naive Bayes classifier has proven to be effective in a wide range of applications, in spite of the fact that the conditional independence assumption is not met in most cases. In the Naive Bayes classifier, each variable has a finite number of values, but in the RoboCup domain, we must deal with continuous variables. To overcome this issue, we use a fuzzy extension known as the Fuzzy Naive Bayes classifier that generalizes the meaning of an attribute so it does not have exactly one value, but a set of values to a certain degree of truth. We implemented this classifier in a 3D team so an agent could obtain the probabilities of success of the possible action courses given a situation in the field and decide the best action to execute. Specifically, we use the pass evaluation skill as a test bed. The classifier is trained in a scenario where there is one passer, one teammate and one opponent that tries to intercept the ball. We show the performance of the classifier in a test scenario with four opponents and three teammates. After a brief introduction, we present the specific characteristics of our training and test scenarios. Finally, results of our experiments are shown. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Bustamante, C., Garrido, L., & Soto, R. (2007). Fuzzy Naive Bayesian classification in RoboSoccer 3D: A hybrid approach to decision making. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4434 LNAI, pp. 507–515). Springer Verlag. https://doi.org/10.1007/978-3-540-74024-7_52
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