Abstract
See, stats, and : https :// www. researchgate. net/ publication / 319560845 Augmented : A Approach Article DOI : 10. 4108 / eai . 5 - 9 - 2017 . 153059 CITATIONS 0 READS 69 3 , including : Some : Fields (FID) View Resistive Xinyi Monash (Australia) 2 SEE Stephen Royal 46 SEE All . The . Abstract Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming industry . In this study , the authors intend to apply AR technology to develop an interactive educational game . This paper presents an AR featured educational game specifically designed for 4 - 7 years old pre - school children . The principal objective of this game is to enable children to learn various abstract concepts , such as colour mixing , mathematics and 2D - 3D geometrical shape recognition . This game allows users to interact with both onscreen (intangible) and physical objects (tangible) at the same time ; different interaction forms including the touch screen (click) and AR game (rotate) are designed for better interaction with the real world and learning . This paper focuses on the details of the design and interactive behaviour . Furthermore , beyond the needs of children , this game also serves for parents through the Token Economy method ; parents can control the kids ' contacting time with portable devices , and track and modify their everyday learning patterns . A pilot study implementing mix method was used to gather user ' s feedback is also described in this paper .
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CITATION STYLE
Zhu, Y., Yang, X., & Jia Wang, S. (2017). Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education. EAI Endorsed Transactions on Creative Technologies, 4(11), 153059. https://doi.org/10.4108/eai.5-9-2017.153059
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