Abstract
Purpose – The purpose of this service is to empower teachers at SDN 211 Babakan Priangan, Bandung City by providing guidance and assistance on character and literacy. In addition, teachers are also trained on how to create creative digital-based literary learning media. Design/methodology/approach – The method used in this community service is classroom action through teachers. In collecting data, the community service team conducted observations at the partner location, namely at SDN 211 Babakan Priangan, Bandung City and interviewed teachers there about the obstacles faced in teaching and learning. After that, the community service team carried out planning, implementation, and evaluation of activities. Findings – The results of achieving the target of this service are an increase in teachers' ability to strengthen students' character and interest in reading. This can be seen from the evaluation of the application of interesting literary learning media. In addition, students can also develop interest and appreciation for language and literature through enjoyable experiences. Originality/value – This PKM activity is carried out collaboratively to find solutions to problems faced by partners. The team trains teachers to use digital applications to prepare educational materials, namely in the form of a snake and ladder game. The game can be an interesting and interactive approach.
Cite
CITATION STYLE
Pratikno, H., Suhardini, A. D., & Wulansari, A. (2025). Pemberdayaan Guru dalam Peningkatan Literasi Bahasa dan Sastra Anak Melalui Media Pembelajaran Permainan Ular Tangga. Jurnal Pengabdian Dan Peningkatan Mutu Masyarakat (Janayu), 6(2), 1–15. https://doi.org/10.22219/janayu.v6i2.33492
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