Analysis development of augmented reality in android-based computer learning in vocational schools

4Citations
Citations of this article
57Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The making of this paper aims to analyze the latest technology used in Augmented Reality in vocational education. Augmented Reality is a merger between the virtual world and the real world which is projected in 2D or 3D form that is used for Entertainment, Engineering Design or as a learning medium. Augmented Reality is expected to be able to attract students' interest compared to conventional learning methods. The method of making paper uses a literature review that is with 30 papers related to Augmented Reality starting in 2014-2019. Augmented Reality is built with a Blender 2.80 application, software Vuforia SDK, Corel Draw X9, Android Studio, and Unity 3D. Most of the research or development of Augmented Reality in 2014-2019 uses Blender 2.80, Vuforia and Unity 3D applications.

Cite

CITATION STYLE

APA

Adnan, M. T., Widiaty, I., & Mulyanti, B. (2020). Analysis development of augmented reality in android-based computer learning in vocational schools. In IOP Conference Series: Materials Science and Engineering (Vol. 830). Institute of Physics Publishing. https://doi.org/10.1088/1757-899X/830/3/032059

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free