Abstract
The making of this paper aims to analyze the latest technology used in Augmented Reality in vocational education. Augmented Reality is a merger between the virtual world and the real world which is projected in 2D or 3D form that is used for Entertainment, Engineering Design or as a learning medium. Augmented Reality is expected to be able to attract students' interest compared to conventional learning methods. The method of making paper uses a literature review that is with 30 papers related to Augmented Reality starting in 2014-2019. Augmented Reality is built with a Blender 2.80 application, software Vuforia SDK, Corel Draw X9, Android Studio, and Unity 3D. Most of the research or development of Augmented Reality in 2014-2019 uses Blender 2.80, Vuforia and Unity 3D applications.
Cite
CITATION STYLE
Adnan, M. T., Widiaty, I., & Mulyanti, B. (2020). Analysis development of augmented reality in android-based computer learning in vocational schools. In IOP Conference Series: Materials Science and Engineering (Vol. 830). Institute of Physics Publishing. https://doi.org/10.1088/1757-899X/830/3/032059
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