Abstract
This study aims to describe and analyze the application of Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning assisted by ikat weaving in improving the creative abilities of fifth-grade students of SDN Sonraen, South Amarasi District, Kupang Regency, East Nusa Tenggara. The research method uses a descriptive qualitative approach with 32 students divided into eight heterogeneous groups. Data were collected through observation, assessment rubrics, interviews, questionnaires, and tests, then analyzed with the stages of data reduction, data presentation, and drawing conclusions according to the Miles & Huberman model. The results show that the application of STEAM learning assisted by ikat weaving can facilitate the active involvement of students in creative, collaborative, and problem-solving thinking processes through local culture-based activities. Students are able to produce simple woven works that combine aesthetic elements with the principles of science and technology. In addition, this activity improves students' creative abilities as seen from original ideas, problem-solving skills, and appreciation of local wisdom. Thus, culture-based STEAM learning is proven to be effective in fostering creativity while strengthening students' cultural identity. The conclusion of the research using the STEAM approach assisted by ikat weaving has proven effective in building students' creative abilities while making the learning process more contextual, enjoyable, and meaningfulPenelitian ini bertujuan untuk merancang skenario pembelajaran mencipta dengan menggunakan konteks lokal tenun ikat yang telah dikenal oleh peserta didik sebagai bagian dari kekayaan budaya masyarakat setempat. Skenario pembelajaran dikembangkan dengan menggunakan pendekatan STEAM (Science, Technology, Engineering, Art, and Mathematics) untuk mendorong kreativitas dan kolaborasi dalam kegiatan berkreasi, dengan tenun ikat sebagai pengantar yang kontekstual. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Implementasi dilakukan pada enam peserta didik Paket C yang tergabung dalam ekstrakurikuler menenun di SDN Sonraen. Hasil penelitian menunjukkan bahwa pembelajaran berbasis STEAM efektif dalam mengembangkan keterampilan berpikir kritis, kreatif, dan kolaboratif. Siswa yang berprestasi mampu mengintegrasikan konsep sains dan matematika dalam praktik menenun, sementara siswa yang sedang berkembang menunjukkan peningkatan dengan pendekatan diferensiasi. Evaluasi formatif dan sumatif menunjukkan respon positif dari siswa dan efektivitas strategi dalam menumbuhkan apresiasi terhadap budaya lokal. Kendala utama yang ditemukan adalah keterbatasan waktu dan perlunya pelatihan guru untuk implementasi pendekatan STEAM yang lebih optimal.
Cite
CITATION STYLE
Otemusu, J. N., Mampouw, H. L., & Rondonuwu, F. S. (2025). Development of STEAM Learning Based on Local Wisdom Weaving to Improve the Ability to Create Elementary Students. Jurnal Penelitian Pendidikan IPA, 11(9), 1070–1089. https://doi.org/10.29303/jppipa.v11i9.11712
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