Abstract
We present a technique for mapping relief textures onto arbitrary polygonal models in real time, producing correct self-occlusions, interpenetrations, shadows and per-pixel lighting. The technique uses a pixel-driven formulation based on an efficient ray-height-field intersection implemented on the GPU. It has very low memory requirements, supports extreme close-up views of the surfaces and can be applicable to surfaces undergoing deformation. Copyright © 2005 by the Association for Computing Machinery, Inc.
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CITATION STYLE
Policarpo, F., Oliveira, M. M., & Comba, J. L. D. (2005). Real-time relief mapping on arbitrary polygonal surfaces. In ACM Transactions on Graphics (Vol. 24, p. 935). https://doi.org/10.1145/1073204.1073292
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