In this work, we performed variety of tests to see the effects of network loads and latency in multiplayer online games. We applied hierarchical load testing architecture using large scale virtual clients to find out the bottlenecks of the game servers. We also investigated the effect of latency on multiplayer online games. We controlled network game packets (i.e. packet delay, packet drop rate, packet duplication rate, packet reordering rate) to see the impact on real-time multiplayer games. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Kim, J. R., Park, I. K., & Shim, K. H. (2007). The effects of network loads and latency in multiplayer online games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4740 LNCS, pp. 427–432). Springer Verlag. https://doi.org/10.1007/978-3-540-74873-1_53
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