Abstract
The identification and subsequent discovery of fast radio transients using blind-search surveys require a large amount of processing power, in worst cases scaling as. For this reason, survey data are generally processed off-line, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units (GPUs) have been extensively used for numerical analysis and scientific simulations, especially after the introduction of new high-level application programming interfaces. Here, we show how GPUs can be used for fast transient discovery in real time. We present a solution to the problem of de-dispersion, providing performance comparisons with a typical computing machine and traditional pulsar processing software. We describe the architecture of a real-time, GPU-based transient search machine. In terms of performance, our GPU solution provides a speed-up factor of between 50 and 200, depending on the parameters of the search. © 2011 The Authors Monthly Notices of the Royal Astronomical Society © 2011 RAS.
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CITATION STYLE
Magro, A., Karastergiou, A., Salvini, S., Mort, B., Dulwich, F., & Zarb Adami, K. (2011). Real-time, fast radio transient searches with GPU de-dispersion. Monthly Notices of the Royal Astronomical Society, 417(4), 2642–2650. https://doi.org/10.1111/j.1365-2966.2011.19426.x
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