Abstract
Virtual worlds are fantastic places for people all over the world to come together and collaborate, socialize, as well as buy and sell goods. Unfortunately, criminals have discovered that virtual worlds can be used to commit crimes and violence against the citizens of the virtual worlds. This paper reviews many of those crimes and steps users must take to protect themselves from becoming a victim of fraud or other crimes that occur in Second Life.
Cite
CITATION STYLE
APA
Elliott, J., & Kruck, S. E. (1970). Help – Somebody Robbed my Second Life Avatar! Journal For Virtual Worlds Research, 1(1). https://doi.org/10.4101/jvwr.v1i1.286
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