Abstract
Using an e-learning system as an educational tool has become a common practice among university courses. A well-structured e-learning system can not only support the course as a storage place of materials but can help the students to learn the given subjects. The Moodle (Modular Object-Oriented Dynamic Learning Environment) e-learning environment provides a wide scale of possibilities to create a student-centered, highly manageable course interface. The tool is given; however, the motivation of students is rarely satisfying. Tough the success of a course mostly depends on the teaching materials, using gamification principles can enhance the motivation level of students. The aim of this paper is to propose a structure built up from the core elements of Moodle, existing plugins and suggested developments, which could provide a properly gamified Moodle course that fosters the students to gain motivation for learning better.
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CITATION STYLE
Barna, B., & Fodor, S. (2019). Complex gamification platform based on moodle system. In 16th International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2019 (pp. 409–412). IADIS Press. https://doi.org/10.33965/celda2019_201911c052
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