Diffuse mirrors: 3D reconstruction from diffuse indirect illumination using inexpensive time-of-flight sensors

218Citations
Citations of this article
126Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The functional difference between a diffuse wall and a mirror is well understood: one scatters back into all directions, and the other one preserves the directionality of reflected light. The temporal structure of the light, however, is left intact by both: assuming simple surface reflection, photons that arrive first are reflected first. In this paper, we exploit this insight to recover objects outside the line of sight from second-order diffuse reflections, effectively turning walls into mirrors. We formulate the reconstruction task as a linear inverse problem on the transient response of a scene, which we acquire using an affordable setup consisting of a modulated light source and a time-of-flight image sensor. By exploiting sparsity in the reconstruction domain, we achieve resolutions in the order of a few centimeters for object shape (depth and laterally) and albedo. Our method is robust to ambient light and works for large room-sized scenes. It is drastically faster and less expensive than previous approaches using femtosecond lasers and streak cameras, and does not require any moving parts.

Cite

CITATION STYLE

APA

Heide, F., Xiao, L., Heidrich, W., & Hullin, M. B. (2014). Diffuse mirrors: 3D reconstruction from diffuse indirect illumination using inexpensive time-of-flight sensors. In Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition (pp. 3222–3229). IEEE Computer Society. https://doi.org/10.1109/CVPR.2014.418

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free