Abstract
This paper presents an analysis of the general concept of motivation and how it is fostered in gamified solutions for learning, particularly in the context of self-determination theory. The analysis leverages academic literature on the topics of motivation, player engagement, basic psychological needs, and the ability of video games to potentially satisfy these needs. Specifically, the paper contributes to the field of game-based learning by (1) proposing a correlation between gamification achievements and basic psychological needs, as derived from self-determination theory, (2) analysing an already effective game-based learning platform (SOLOLEARN) for mechanics that do – and that do not – contribute to the basic psychological needs of individual users.
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Botte, B., Bakkes, S., & Veltkamp, R. (2020). Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12517 LNCS, pp. 157–166). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-63464-3_15
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