Development of G-Sites-Based Character Education Media Assisted by Augmented Reality with the PBL Model in Elementary Schools

  • Sari T
  • Raharjo M
  • Syarifuddin
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Abstract

This study aims to produce a valid, practical, and effective G-sites-based character education learning media assisted by Augmented Reality with the PBL model in Elementary Schools for student learning outcomes. This study was conducted in grade V of SDN 3 Sukamaju, with 46 students as research subjects. The type of research used is Research Development (RD) with the ADDIE development model and Tessmer Evaluation. Data were collected through interviews, observations, expert reviews, one to one, small groups, and pretest-posttest. The results showed that the average validity by media experts was 85%, validity by material experts was 86%, and validity by language experts was 91% with a very valid category, the practicality score at the one to one stage was 80.66% with a very practical category, and the small group results obtained were 85% including the very practical category. Furthermore, the effectiveness of G-sites-based learning media assisted by Augmented Reality can be seen from the learning outcomes of students measured through field trials in pretest activities of 50.69% and posttest with an average value of 84.56% and N-Gain of 0.77 which is included in the high category. It can be concluded that G-Sites-based learning media assisted by Augmented Reality is proven to be valid, practical, effective and very suitable for use in instilling character education in grade V Elementary School students.Penelitian ini bertujuan untuk menghasilkan media pembelajaran pendidikan karakter berbasis G-sites berbantuan Augmented Reality dengan model PBL di Sekolah Dasar yang  valid, praktis dan efektif terhadap hasil belajar peserta didik. Penelitian ini dilaksanakan pada kelas V SDN 3 Sukamaju, dengan subjek penelitian sebanyak 46 orang peserta didik. Jenis penelitian yang digunakan adalah Research Development (RD) dengan model pengembangan ADDIE dan Evaluasi Tessmer. Data dikumpulkan melalui wawancara, observasi, expert review, one to one , small group dan pretest-posttest. Hasil penelitian menunjukkan bahwa rata-rata validitas oleh ahli media sebesar 85%, validitas oleh ahli materi sebesar 86%, dan validitas oleh ahli bahasa sebesar 91% dengan kategori sangat valid, skor kepraktisan pada tahap one to one adalah 80,66% dengan kategori sangat praktis,  dan small group hasil yang diperoleh adalah 85% termasuk kategori sangat praktis. Selanjutnya Efektifitas dari media pembelajaran berbasis G-sites berbantuan Augmented Reality dapat dilihat dari hasil belajar peserta didik yang diukur melalui uji coba lapangan pada kegiatan pretest 50,69% dan posttest dengan nilai rata-rata 84,56% dan N-Gain sebesar 0,77 yang termasuk dalam kategori tinggi. Dapat disimpulkan bahwa media pembelajaran berbasis G-Sites berbantuan Augmented Reality terbukti valid, praktis, efektif dan sangat layak dipergunakan dalam menanamkan pendidikan karakter peserta didik kelas V Sekolah Dasar. Keywords: Pendidikan Karakter, G-Sites, Augmented Reality, PBL, Sekolah Dasar

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APA

Sari, T. Y., Raharjo, M., & Syarifuddin. (2025). Development of G-Sites-Based Character Education Media Assisted by Augmented Reality with the PBL Model in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 11(8), 1174–1179. https://doi.org/10.29303/jppipa.v11i8.12404

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